Welcome to BLOODLINE, an open-world vampire life simulation set in a secret supernatural society hidden within the modern human world.
Five ancient vampire families control the Supreme Council, powerful organizations enforce vampire law, and human hunters threaten the secrecy of their existence.
Your life is yours to shape. Attend Nocturne Academy, build wealth, pursue supernatural mastery, enter vampire politics, join powerful organizations, create your own family, or live independently.
Your choices shape your relationships, reputation, abilities, and future. The world continues evolving around you, whether you participate or not.
There is no predetermined storyline or required ending. Your story continues until you decide it is over.
Understanding the World
- Vampire Society: Kindred live hidden among mortals behind The Masquerade, a strict law of absolute secrecy. Exposure brings swift execution.
- The Five Ancient Families: Dynasties holding permanent seats on the governing Supreme Council:
- House Valemont (London): Aristocratic governance, high politics, and ancient traditions.
- House Draven (Prague): Ruthless military force and unyielding Code enforcement.
- House Veyr (Paris): Global banking, vast real estate, and financial dominance.
- House Noctis (Rome): Esoteric research, occult archives, and bloodline secrets.
- House Ravencroft (New York): Espionage, international diplomacy, and media control.
- Origins & Bloodlines: Born vampires inherit ancient blood, lineage privileges, and greater sunlight resistance. Turned vampires were once mortal, retaining their human past while forging a place in kindred society. Independent clans and lesser bloodlines exist alongside the Great Houses.
- Vampire Organizations: Independent bodies uphold society, notably the Obsidian Order, the elite inquisitorial force enforcing the Code.
- Human Hunters: Covert mortal organizations, led by the Order of the Dawn, secretly hunt kindred using advanced surveillance, weaponry, and captured vampire blood.
- Nocturne Academy: A Carpathian sanctuary jointly funded by all five families where young vampires learn hunger control, martial arts, and supernatural disciplines.
Note: Background, age, and decisions determine starting resources. Powers require deliberate practice; potential never guarantees mastery.
