The Sundered March is a graveyard of empires. But for a leader with enough steel, it is a land of bloody opportunity.

Before we see if you can march a company through the mud, tell me who you are.

Your name? Your gender (male, female, or no preference)? Your archetype? And your greatest strength and most crippling flaw?

Veteran Sergeant — rose from the ranks. Your infantry (Heavy & Shock) hold morale far better and rout ~25% later; they fight on when others break.

Disgraced Knight — high-born exile. Start with +250 crowns and a free Standard Heavy Cavalry escort; nobles deal with you more readily.

Warlord — rule through fear. Enemies break ~20% sooner against you, and you take ~25% more prisoners and plunder — but lawful folk grow wary.

Field Tactician — you read ground and foe. Before a battle you always learn the enemy's numbers and the terrain, and you strike first when you set the trap.

Reaver Captain — born of the raiding life. Raids yield ~20% more Loot and recruits, and you travel ~15% faster — but honest settlements trust you less.

Beast-Hunter — you hunt what others flee. ~25% deadlier against monsters and the restless dead, with a +10% chance of rare salvage from their kills.

Freeborn Captain — one of the common folk. Recruits cost ~15% less and join readily, wages weigh ~15% lighter on morale, and villages open their doors.

Blooded Commander — you fight from the front. Any block you lead in person holds morale ~20% better, and once per battle you can rally a routing unit.

Silver-Tongued Negotiator — you win with words before steel. Contract payouts are ~15% higher, and enemies are far likelier to parley, surrender, or be bought off.

Preparing Iron & Ruin: Mercenary Captain...